Nodusfall: HoYoverse Ventures Into Elden Ring's Domain — A Rip-off or a Strategic Pivot?
HoYoverse's Nodusfall trailer (released on August 13, 2026, via official YouTube channel) has sparked a 'rip-off' debate among gamers comparing its visuals to Elden Ring. The game shifts to a realistic dark fantasy style with 4-player co-op boss hunting, distancing itself from HoYoverse's anime-gacha roots. Elden Ring sold over 25 million copies by September 2024 (per Bandai Namco). Source: Social media and gaming forums compilation, August 2026 | Cross-checked: VuaBong.vn.
When HoYoverse, a name synonymous with colorful anime worlds and gacha mechanics, unexpectedly unveiled Nodusfall with a realistic dark fantasy aesthetic, the gaming community immediately split into two factions. The first raised the 'Elden Ring rip-off' banner high; the second patiently awaited a bold move. But if we merely stop at comparing trailer images, we might be missing the entire strategic picture HoYoverse is painting. And the real story, as always, lies somewhere between the boundaries of imitation and innovation.
The truth is, this incident is not purely an aesthetic dispute. It is the clearest signal that one of the world's most valuable game companies is attempting to break out of its own safe cocoon. Nodusfall is not just a new game; it is a declaration that HoYoverse no longer wishes to be boxed into the 'gacha king' label — they want to enter a new arena, where reputation is built on intricate level design and challenging action gameplay, not by optimizing revenue from anime characters.
What sparked such a fierce reaction? First, let's look at the context. FromSoftware's Elden Ring, released in 2026, was not just a commercially successful game with over 20 million copies sold (per Bandai Namco, announced March 2026). It became a cultural phenomenon, redefining the soulslike genre and setting a new industry standard. It's no surprise that many new projects started adopting this formula — from combat systems to world design and its signature gloomy atmosphere. Nodusfall, judging by its first trailer, appears to be among them. A winged character reminding players of Malenia, a white-haired woman compared to Melina — iconic images the Elden Ring fandom is all too familiar with.
As often happens, the gaming community did not hesitate to pass judgment. Within 24 hours of the trailer's release, a wave of videos and posts on Reddit and Twitter pointed out the similarities — some even used image editing tools to place characters side-by-side to emphasize the resemblance. The term 'rip-off' began to appear widely in comment sections. But a crucial question few stopped to ask: are we comparing a 2-minute trailer against a fully completed game that millions have played for three years? Is it fair to render a final verdict based on static frames?
Let's dig deeper into HoYoverse's data and past behavior. Since its founding, the company has never released a realistic dark fantasy game. Their entire portfolio, including Genshin Impact (9/2026), Honkai: Star Rail (4/2026), and Zenless Zone Zero (7/2026), features anime graphics and bright, vibrant tones. The massive revenue from these titles — Genshin Impact alone surpassed $5 billion in revenue within three years of release per Sensor Tower — has created nearly inexhaustible financial resources for new projects. But financial resources do not equate to creative capability. Transitioning to the soulslike genre requires a completely different skill set, from designing balanced boss encounters to constructing an open world with cultural depth.
This is the core: Nodusfall is not merely a risky move; it is a test of HoYoverse's organizational competence. Can a studio renowned for colorful anime worlds transform to craft such a complex and somber action game? An answer might come from a detail many overlooked: Nodusfall focuses on co-op boss hunting with up to four players. This is not Elden Ring's formula — a predominantly single-player game with limited co-op. This is Monster Hunter's formula, a series famous for cooperative battles against colossal monsters.
If Nodusfall truly delivers a deep teamwork experience when facing massive bosses in a dark fantasy world, then it's not an Elden Ring clone. It is a hybrid of two successful formulas — an ambitious, yet equally risky path. For while 'Elden Ring meets Monster Hunter' is an enticing description, executing it successfully is a monumental technical and design challenge. The genre can argue that this distinction isn't always clear — many soulslikes have experimented with co-op, but rarely have they made it the centerpiece of the experience.
And here, we must carefully consider legal and ethical aspects. A key rule in game copyright law is that gameplay mechanics and genres, broadly speaking, are not protected by copyright. No one can own the concept of 'dark fantasy' or 'stamina-based combat systems.' What can be protected are specific expressive elements — character designs, art assets, names. What the community describes — a winged character 'reminiscent' of Malenia, a white-haired woman 'compared to' Melina — are archetypal similarities, not direct copies. HoYoverse may avoid legal battles, but the community backlash is an entirely different matter.
Gaming history is filled with similar incidents. The difference lies in how companies handle the crisis. A prime example is Palworld (2/2026), suspected of copying the Pokémon franchise. After a period of controversy, the game still sold over 15 million copies on Steam within a few months, proving that negative attention can convert into sales if the final product is good enough. But there are also countless cases where the 'copycat' label haunted a brand for years. The question is which fate awaits HoYoverse.
From a business perspective, HoYoverse's move is a calculated gamble. Delving into data analysis: the development cost of a realistic dark fantasy game is significantly higher than typical anime games — due to higher-end graphics requirements, and more intricate weapon and skill animations. It's no surprise that industry estimates put the development cost of a top-tier AAA game at up to $200 million. HoYoverse can afford this figure, but it shows they are betting heavily on Nodusfall's success. The bet is based on the assumption that the console/PC market is hungry for new soulslike titles — an assumption supported by over 25 million Elden Ring copies sold as of September 2026, per Bandai Namco data.
However, there is a major blind spot in this strategy: branding. HoYoverse built their reputation on a unique, inimitable style. Their success came from creating a new definition for the global gacha genre. Completely abandoning that style to follow a different path — one that even treads a well-worn path laid by others — could cost them brand identity. When players say 'a HoYoverse game,' they're talking about something bright, colorful, and hopeful. Nodusfall, with its dark, realistic appearance, is a complete inversion.
But let's try considering the opposite direction. There's a saying that the best way to face a competitor isn't to attack their weaknesses, but to fix your own. HoYoverse may be repairing a systemic weakness. Their portfolio, though extremely successful, is confined to a safe loop: anime RPGs and gacha mechanics. Their audience, though loyal, may be shrinking as they age and seek fresher experiences. Entering the dark fantasy market, despite significant risk, opens a door to an entirely new player demographic — those who may never have downloaded a gacha game before. It's a long-term strategy, and the controversial first trailer — albeit unintentionally — has generated massive attention. In the marketing world, negative attention is still attention, and if the final product is truly distinct and high-quality, the last word may be more positive than negative.
So what should we think of Nodusfall? From the perspective of someone who has followed the game industry for over a decade, I believe that labeling it a 'rip-off' is a hasty judgment. Yes, the visual similarities are undeniable, and HoYoverse cannot dismiss its responsibility for creating an image 'too similar' to cause such anger. But condemning a game based only on a reveal trailer is like judging a football player by his first touch of the match.
What Nodusfall truly represents is a larger trend. Look at the wave of soulslike games flooding the market — from successful indie titles like Lies of P (9/2026) to new AAA projects. The industry is going through a phase where everyone wants to follow the path Elden Ring opened, because it demonstrated a massive player demand for challenging, somber experiences. The difference between imitators and innovators isn't about who uses the formula, but who can add something new to it. Nodusfall, with its co-op boss hunting mechanic, has the potential to do exactly that.
Looking ahead, two scenarios may occur. First scenario: Nodusfall launches and proves that the co-op mechanic is a true soul, not just an add-on feature. In that case, the 'Elden Ring clone' story will quickly be forgotten, and people will talk about Nodusfall as a pioneer in a new sub-genre: co-op soulslite. Second scenario: Nodusfall launches and its gameplay style is too similar to Elden Ring, making players feel that everything they spent time criticizing was accurate. In that case, the backlash will be much stronger than now, because it will be validated by real experience. The difference between these scenarios will be decided by the one thing we haven't seen: gameplay footage.
And that is the classic media trap the gaming industry often falls into. We judge a game based on its visual aspect while forgetting that a game's true value lies in how it feels to control the character, the interaction with the gameplay systems, the tense decisions during boss fights. None of that can be conveyed through an announcement trailer. At the very least, the gaming community has something to discuss intensely for the coming months. And that, in a sense, is HoYoverse's achievement — in both the literal and darkest sense.
Will Nodusfall become a new legend or just another footprint on the Elden Ring trail? The answer, at this moment, belongs to none of us — it belongs to the actual game, something we haven't gotten our hands on yet. But perhaps the question for each of us is: will we be willing to change our preconceptions when the truth emerges, or will we remain stuck in our hasty comparisons? A game's success isn't determined solely by its quality, but also by the community's openness to difference. And in this case, while the debate rages on, the most ironic power of this game might be that it awakened something within us — a desire to clearly delineate between creativity and imitation. But in the world of games, that boundary is often blurred, and recognizing that is a skill every gamer should equip themselves with. Let time answer, when the game is truly released and we can experience it for ourselves.



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